Monday, November 27, 2006

Robot Holocaust Continues: Jeux Sans Frontieres

Doomsday draws ever nigher:
George the robot is playing hide-and-seek with scientist Alan Schultz. George whirrs and hides behind a post until he's found.

Then a bit later, he hunts for and finds Schultz hiding.

What's so impressive about robots playing children's games?
"If looks could kill, they probably will in games without frontiers, war without tears..."
For a robot to actually find a place to hide, and then hunt for its human playmate is a new level of human interaction. The machine must take cues from people and behave accordingly.

This is the beginning of a real robot revolution: giving robots some humanity.

"Robots in the human environment, to me that's the final frontier," said Cynthia Breazeal, robotic life group director at the Massachusetts Institute of Technology. "The human environment is as complex as it gets; it pushes the envelope."

Robotics is moving from software and gears operating remotely — Mars, the bottom of the ocean or assembly lines — to finally working with, beside and even on people.

"Robots have to understand people as people," Breazeal said. "Right now, the average robot understands people like a chair: It's something to go around."
Soon, though, the average robot will understand people as "something to destroy."

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